MAME32SK 082 uXX!

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MAME32SK 082 uXX!

Postby Ace64 » Fri May 14, 2004 1:39 pm

Next days probably i'll release my new build according last mame release.

I'm trying to add several things:
1) Various kaillera code fixes
2) Dat files in own folder.
3) Cached icons, so games list scrolling will be fast more than original gui.
4) Perhaps full DX9 support (DirectInput already works fine since rev2)
5) Full Mash's dats support
6) Command dat support
7) Single process option for less memory usage (original gui launch another mame task for games and stay wait )
8 ) Secret feature not yet full implemented
9) Various addons
10) Secret surprise since rev2 :smilecolros:

It's a hard work, so don't expect mame32sk tomorrow...

:sm36:
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Postby gothic_hobbit » Fri May 14, 2004 5:25 pm

Well whatever the outcome, good luck !
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Re: MAME32SK 082 uXX!

Postby Guest » Thu May 20, 2004 4:19 pm

Ace64 wrote:Next days probably i'll release my new build according last mame release.

I'm trying to add several things:
1) Various kaillera code fixes
2) Dat files in own folder.
3) Cached icons, so games list scrolling will be fast more than original gui.
4) Perhaps full DX9 support (DirectInput already works fine since rev2)
5) Full Mash's dats support
6) Command dat support
7) Single process option for less memory usage (original gui launch another mame task for games and stay wait )
8 ) Secret feature not yet full implemented
9) Various addons
10) Secret surprise since rev2 :smilecolros:

It's a hard work, so don't expect mame32sk tomorrow...

:sm36:


hey, do you have any idea if they've made any modifications to the MKII/MK3 drivers since 0.67? when i try playing them on mame32k 0.67 i usually get full speed.. on your version of mame + kaillera, i have to run it at frame skip 11 to get 70% speed
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Postby Ace64 » Thu May 20, 2004 8:13 pm

Since 080, mame's core is changed...
new memory management and other stuff.

About your frame rate, i don't know...
i have used P4 2,5 ghz... and no skip 11 used.
now i have P4 3,2 ghz... :wink:

Remember that 3d games dont use 3d HW render engine...
but all is processed by cpu!
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Location: ITALY

Slow down in mk

Postby justinjas » Tue Jun 01, 2004 12:17 pm

The slowdown is due to a change in the way they are emulating the dcs sound engine in the mortal kombat games. I beleive they removed the speed hacks from the code in .73. This is suppose to make the emulation more accurate but now it won't run on slower hardware.
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