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Mame32k and Direct Connecting Netplay

PostPosted: Thu Nov 09, 2006 12:35 am
by Master O
Why has no one ever tried to create and implement a Zsnes 1.36-style netplay code (i.e. direct-connect to opponent) to MAME?

As far as I can tell in Zsnes, netplay has little to no lag whatsoever, since it's one player directly connecting to another.

If they can do it, I don't see why MAME emulators can't. I like Kaillera, but at times, it's a little laggy, to be honest.

PostPosted: Thu Nov 09, 2006 6:03 pm
by civilian
Because...there is no point?

Server-client architecture is probably the best thing about kaillera. To make it like zbattle ...or even better or to just play directly, it would be like hosting a kaillera server on your local machine and get others to connect.

PostPosted: Wed Nov 15, 2006 8:20 pm
by dandesousa
Forwarding ports and such is more troublesome than connecting to a ready-made server...

~dan

PS, setting up your own for a quick lan game takes two seconds.