Has been going for a while now.
Machines are...
Windows 98 SE (latest drivers)
LAN 3com 3c905B (latest drivers)
Twisted LAN cable
On one machine we have server up, no master communication, private LAN only.
When we play StreetFighter II for a lets say more than 20 minutes, desync occurs, and one monitor shows it's unique view of a game.
It is'n the same anymore.
Same thing happens to Last Blade (NEOGEO).
I have analysed my connection with 3com software, then ping and packet drop/analyser software, than proffesional software from Italia Math university which decrypts tcp packets to 72bytes + ecc bytes.
Everything is ok, there is no packet drop above 1%, in 1000 packets of 32bytes size, and od 72 bytes size it is about 1.6%, which is tolerable, but the game still desyncs?
Any ideas?
